Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Mikey

  1. Mikey

    In Celebration of Frankenstein

    its a lot simpler than it looks. Its not that hard imo to pick up the basics and get started, but it has the problem of just throwing everything at you at once with very poor explanation.
  2. Mikey

    Racing!! in Space Engineers

    I can be around and I'm up for racing.
  3. Mikey


    We'll be playing tonight if anyone who has it is interested. I can also broadcast over steam if someone wants to take a look what the game is like.
  4. Mikey


    Never played h1z1 so I'm not sure.
  5. Mikey


    This game is actually quite a good bit of fun, everything we had wanted out of Arma basically. I still love arma as a game, but damned if I can find a server up that isn't Altis life Basically you parachute over an island with up to 100 other people (either solo or in squads of up to 4 people). There you can explore houses and shit to find gear and weapons as you fight your way towards the center of the map, ambushing people (or in my case being ambushed :P) to be the last team standing.
  6. Mikey

    Free game

    You have to make a Humble Bundle account and link your steam profile (so they know where to send the game) if you don't have one, but thats it. Rising Storm is the pacific theatre version of the Red Orchestra games. It was released in 2013, so four years ago, which I think is a good mix of the graphics and gameplay not being very outdated, but the playability on modern machines much more assured for everyone here. If you like FPS or are interested in the genre, I highly recommend it, and we will probably be hosting some game nights and maybe house competitions with it.
  7. Mikey

    Town of Salem tonight

    We're going to be playing some Town of Salem later tonight, if anyone else is interested. Town of Salem is basically another re-skinned version of mafia/werewolves/etc. This one is available free in the browser (or for 5$ on steam, don't know why you'd pay for it though). Games usually take maybe 20 minutes to complete. We'll be talking on discord if you want to join us later.
  8. Mikey

    SK mafia!

    Its tough. Having a discord room and chat helps, but it moves too fast imo for people to keep up with in a casual game. I think forums are good for having a game that goes over days, with people coming to make their posts and cast their votes whenever they get on throughout the day. Discord would be better for a more traditional RL game of mafia where we do it all in one sitting. I would say stick with forums for the SK mafia, (and post it in the Blackhorse Pub for non-SK folks, sometimes they join), and just have some mafia or Town of Salem nights on discord.
  9. Mikey

    The Castle of SK

    This sand castle has more infrastructure than our alliance lul
  10. Mikey

    Gaming Rig(s)

    The ultimate gaming PC: https://www.youtube.com/watch?v=RTGMG2qUMjU
  11. Mikey

    GoT Spin-offs Confirmed

    I'm still waiting for the launch of the new coffee and pastry shop franchise, Game of Scones.
  12. Mikey

    Recurring Game Night

    I think we should setup something of a recurring game night. We find a night, or nights, where a lot of us are usually online and available, and we just set that as an SK game night. The games themselves can be chosen the day of, though I imagine a lot of rocket league, town of salem and overwatch (in terms of what we have in common). Obviously we'll keep doing pick up games and me bugging people to play with me on discord all the time, but i think having a set time that we know will happen will lead to more actual playing, and fewer threads that never lead anywhere lol. To that end, I'd say post your ideas for when we should do it (and when you'd be available in interested), I'll pick times based on whatever is most common here. Feel free to also suggest any games for it, ideally free, cheap, or something several of us already have.
  13. Mikey

    Recurring Game Night

    Wonderful enthusiasm thus far What do people think of sunday evenings as a possability? I throw it out there cuz I figure if anyone is going to be out and about its probably going to be a friday or saturday night, and my own availability those times is fairly spotty.
  14. Whoops I forgot to post something yesterday Every year March 17th sparks a bout of drunken reverently across the world, partly because of St Patrick day but mostly because its the day SK was founded. As of the 17th this year, SK is now six years old! Thats even older than the average age of the government! Truly a grand milestone for us all.
  15. So the humble bundle is having an arma bundle right now. 1$ gets Arma1 + expansions, 7-8 (beating the "average" as of when I checked) gets arma2, but most importantly paying 15$ gets Arma3 (and the karts DLC which is kind of useless). I know a few of us already have arma, and I highly recommend it to anyone interested in military sims or joining us faffing about on public servers and getting mowed down
  16. So Brooklyn, Callum and I will be playing HoI4 tomorrow in the evening if anyone is interested. No concrete time has been set yet (just not in the day or early afternoon) so we can be a bit flexible with that if people have specific times that are good for them.
  17. Mikey


    Early on you'll need similar troop levels as the natives, though as you tech up that will go down (they stay at starting)
  18. Mikey


    Yeah I usually keep tarrifs around what they are for a few years so they can get their house in order (since I usually only take 10 provinces in my first war so I can get the colonial nation, then take the rest and make them core it Leaves them a bit unstable for a few years though) and then jack them up. I used to not like going above ~30%ish but then I noticed in one game that Castile, with significantly less tax and production than me, and in a trade node of lower value (and with less control over it), was somehow making nearly as much money as I was. Turns out it was all from Tarrifs, and while I had 3 large colonial nations (Mexico, Peru, North America) at 30%, they were pulling in almost as much from La Plata. I don't know how high they must have sent those tarrifs (and I am also playing on very hard which does give them extra bonuses), but it seems you can really squeeze a hell of a lot of cash out of them. They formed spain super late and only colonized La Plata yet were still #4 in income thanks to it...
  19. Mikey


    Also hike tarrifs on your colonial nations and CONQUER MEXICO AND PERU. If they haven't been taken go for them as soon as you can. It will cost a fair bit of adm points to core it (and once you get 5 cores it forms a colonial nation, so any land you take after that will be their problem. You'll have to station some troops there to help them deal with the inevitable rebellions that takeplace while they spend the next 10 years coring the rest, but you won't have to spend the mana ) but its so worth it. Both of them, once they have fully cored and converted their territory, can start netting you 15-20 ducats a month in tarrifs if you raise it to 30%, and that number will steadily grow with time. You can also hike tarrifs even further, their lack of cash will prevent them from building a large army, which will reduce the desire for independence they get from relative power. But they will also be a lot weaker in defending themselevs from other colonial nations and revolts. so I would wait a bit for them to convert and core everything, and then if you aren't going to get in too many wars with their neighbors, you can hike tarrifs even further. The AI massively ups its tarrifs and pulls crazy money from its colonial nations that way. Colonies in Africa except for the key trade provinces are mostly worthless (unless you are invading the Kongo or something. Its development is kind of meh, but if you are a small colonizer it can be quite useful to get that territoy and make it states to boost your otherwise lackluster home territory). Just get the good trade ones and enough that you can sail down the coast without too much attrition, and go for asia.
  20. Mikey


    So the downside of stationing troops in colonies to protect against native uprisings (aside from needing to create and set aside troops for them) is that you can't lower army maintenance. If thats an issue I would just exterminate natives. When you place an army on a colonial province (doesn't matter if its currently empty or being colonized) you can order that army to attack the natives there (I think the symbol to do so is two crossed swords, its in the menu of the specific army, in the same spot as "hunt rebels" "forced march" etc). For larger native ammounts you may need to attack a few times (I'm not quite sure how it calculates it, but the number killed is related to the ratio of attacking troops to natives) before they are all gone. Once done you won't need to worry about uprisings anymore The down shot to this virtual genocide is that 1) it takes mil points to attack natives (though not a lot unless they have like 5-6 thousand) and I think when a colony is complete it gets .1 development or .1 goods produced (I forget which) for ever 1000 natives there. Honestly though its not nearly enough to make it worth it imo. The only time I wouldn't exterminate is if you make enough money that you have no need to keep maintenance low, at which point a garrison could be useful to get the chance to fire the Native Assimilation event that adds +100 population to a colony.